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The Hollywood Murders: Solve your own Black Dahlia case

Mark Rollins - October 31, 2006

123141231.jpgThe Hollywood Murders reminds me of those old text adventures like Zork, where you interfaced with the game through pure imagination and commands. However, the Hollywood Murders does have a visual aspect to it. For example, if you pick up your gun, you see a picture of a gun. When you turn on your radio, you see a radio.  Even though the pictures look like simple Clip-Art photos taken from who-knows-where, it is enough to immerse you in the game itself.

The plot of Hollywood Murders is very similar to the movie Black Dahlia, which was a moderate hit in theaters.  In this game, you play Jim Novak, a private investigator based in Los Angeles who is investigating a murder.  It looks like you follow the typical “hard-boiled” detective genre conventions: The seedy office, the cute secretary out front, and, of course, the gun.  In other words, you’re Sam Spade. 

Gameplay is the typical of the text adventures with the “north-south-east-west” commands and the like. Of course, you have the items that you carry around that will eventually come to good use later, etc.  In other words, all the role-playing elements are here.  As usual, all the strategies apply, the looking at everything, the feeling of helplessness, until finally the “a-ha” moment occurs and you solve a puzzle, generally leading to even more puzzles. 

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Give it a shot, and you won’t regret it.  You can download it here

This entry was posted on Tuesday, October 31st, 2006 at 4:59 pm and is filed under Main. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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